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This is the fourth part in my six part series on the design of Onslaught.

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To break up my Onslaught series, I have a podcast that answers the question, “What is the difference between design & development?”

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This is part 3 of my 6-part series on the design of Onslaught.

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This is part 2 of a 6-part series on the design of Onslaught.

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My second podcast today is part 1 of a 6-part series on the design of Onslaught.

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Today’s first podcast was inspired by questions from Blogatog about how we should make a block that is to enchantments what Mirrodin was to artifacts. It’s a complex topic too big to discuss here so I made a podcast about it.

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In my second podcast today I talk about the concept of design space - what it is and how we figure out how much there is for any particular mechanic.

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This is another podcast in my “20 Years in 20 Podcasts” series. Today I talk about the year 2003.

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This is part 2 of my 2-part series on every 3-set block plan I’ve done as Head Designer.

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To celebrate the end of the 3-set blocks, I walk through the block plans for all ten 3-set blocks I’ve lead as Head Designer. This is part 1 of a 2-part podcast series.

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My second podcast today is about a giant comic convention and how I and Magic have interacted with it.

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Today’s first podcast is about a supplemental product from many years ago.

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For my second podcast today, I talk about one of the hardest parts of my job.

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Today’s first podcast looks back at an article from years ago where I talked about the most common mistakes of inexperienced designers.

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My second podcast today is the second in my “Who’s Who” series where I talk about the people behind the making of Magic. Last time I talked about what I called the “first wave of R&D”. Today is the “second wave”. (This is the one I’m in.)