paddlefoot asked: Just out of curiosity, what was it about Kamigawa that players disliked? I thought it did a great job of respecting its foundations while avoiding the stigma of "Japanese = anime" that a lot of people expected. I'd put it right behind Alara in terms of the most "complete" worlds that have come out of the past few years.

Champions of Kamigawa block had several major problems:

#1) The design to be blunt had issues. It was too parasitic (and requires you to only play cards from this set), ham-fisted mechanically to fit flavor (every thing has mechanic X) and put its theme in rare (“If you’re theme isn’t in common, it’s not your theme.”).

#2) The flavor proved a little to out there for much of our audience. They liked ninjas and samurais but disliked floating objects swirling around vague looking creature.

#3) The names did a poor job of making the cards tick meaning it was especially hard to remember the names of the cards.