deathcloud86 asked: Why doesn't R & D just admit they are completely catering to the Pokemon and Yu-Gi-oh crowd? The game has become completely about creatures and "epic" mythic rares. Also, why don't you ask some Yu-Gi-Oh players what happened when they removed counterspells and made the game about fast early monsters? It's pretty obvious Magic is becoming a game for little kids who just want to drop creatures, attack, and don't think. I'm writing this to you because I want this to stop before it's too late.
The work of R&D over the last nineteen years has been to bring balance to the game. Creatures are now relevant. In early Magic, they mostly were not. Spells were so much more powerful that creatures were quite often irrelevant.
The work we’ve done over the years has been to make creatures matter. It hasn’t been to make other types of cards not matter. Instants and sorceries are still important. Artifacts and enchantments are important. Lands have always been important. We’ve even added planeswalkers to the mix.
Magic is currently the most popular it has ever been in its nineteen year history. Stop and think of any other game that not only lasted nineteen years but was at its peak that far in.
The pros believe that Magic is as skillful as ever. The casual crowd is thrilled that we’re doing more to cater toward them. The flavor crowd is happy that we’ve started doing more top-down set and block design.
The game is not “dumbed down”. It is the most complex traditional (aka not video) game being sold right now. It isn’t being marketed to young children. Our average player age is in the twenties. Counterspells not only exist, they’re getting played. We just don’t have decks with nothing but counterspells and islands any more.
Magic is the healthiest it’s ever been and the feedback I’m getting from many, many sources including this blog is that the vast majority of the players are very happy with where the game is headed.
If I’m wrong, please feel free to chime in with a note.