su92 asked: I think there's a key difference between how undying plays and what it represents flavorwise. In a story, you kill the monster, and you're surprised because it came back stronger. In the game, you read the reminder text, conclude that it's best to fight a 2/2 than lose a blocker AND fight a 3/3, and wait to draw Claustrophobia. A smart player will never experience the surprise. Isn't it problematic when a mechanic plays differently than what the designers expected? Did you thought about this?

You’re getting a little too meta in the breakdown. Yes, all game flavor falls apart if you bring into it a self awareness that it’s a game you’re playing. It’s not actually a werewolf but a double-sided card that changes not based on the moon but on cards you are casting.

Flavor works because players want to enjoy the flavor. That means creating a suspension of disbelief and find reasons to make connection rather than to break them.