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February 2012

I've just watched The Sorcerer's Apprentice, but didn't see any Magic connection. Did I miss something?

The villain’s main flunky is a celebrity magician named Drake Stone. All the Magic related tie-ins are seen in Drake’s office. Note I’m talking about the recent Disney movie starring Nick Cage and not the subsection of Fantasia.

Feb 29, 20125 notes
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Which set is Shawn Main working on?

He is currently on the design team for Sinker (of the Hook, Line and Sinker block). His lead designed is Alexis Janson, the winner of the first GDS.

Feb 29, 2012
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Aren't you forgetting Max McCall and Billy Moreno? They were GDS contestants as well.

I was talking about GDS finalists.

Feb 29, 2012
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What's the probability of opening an specific mythic rare in a booster of a large set? What about in a small set?

I believe the probability is roughly 1 out of 80.

Feb 29, 2012
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When you use a design skeleton, every card has a rarity. But what about top-down designed sets? E.g., if you want to design a jar of eyeballs or a creepy doll, how do you start designing them if you don't know what rarity they are? Or did you designed them as rares from the beggining? I guess you'd have designed a very different jar of eyeballs or creepy doll, should they've been common or uncommon. Maybe you designed one for each rarity and then liked the rare one better?

For top down design, you will design a card and then figure out what rarity it makes sense in. Be aware that a design skeleton matches the set being created. Top down sets leave room for top down cards.

Feb 29, 2012
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That's not related to basically anything you do except for being part of Magic, but, who was the artist behind the creation of the Magic card back? And by the way, the Deckmaster thing, I always noticed and found it nice, too bad it's obsolete like you said. =/

The back of the Magic card was designed by Magic’s first art director, Jesper Myrfors.

Feb 29, 20121 note
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They always promised that tarmogoyf wouldn't get reprinted but i've heard a lot of rumors that we might see him again. Is this still a promise wizards intends to keep?

We have never promised that we wouldn’t reprint Tarmogoyf. The only thing we’ve ever promised never to reprint is the Reserved List.

Feb 29, 2012
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What set(s) have had a milling theme? Milling is my favorite alternate win condition! "I'm sorry, did I make you forget all your spells? Muahahahaha!!"

Milling has been a minor theme in a number of sets. Innistrad & Dark Ascension, for example, has one as did Dimir guild from Ravnica.

Feb 29, 20122 notes
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What was the Deckmaster image on the card back supposed to represent?

When Magic was first designed, Wizards of the Coast planned to create a whole slew of Trading Card Games. They planned to brand them with the “Deckmaster” brand. All Wizards TCGs would be Duelmaster. A few other TCGs used it (Jyhad/Vampire: The Eternal Struggle and Netrunner) but only Magic has survived and Wizards has long ago abandoned the “Deckmaster” name. It is still on the back of the card because the back has never changed.

By the way, my comic was NOT trying to hint that the back was changing. I was just making a joke about the obsolescence of the Deckmaster name.

Feb 29, 20122 notes
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books continued - Secret Force: The Quest for the Pro Tour 2 by Jamie Wakefield; Grinder: The Brad Nelson Story by Rich Hagon. Thanks for answering so many of my questions recently. Also, have you heard this Tha Gatherin' (Bill Boulden and Patrick Chapin's Magic rap album on StarCityGames)?

And part 2.

Feb 29, 20127 notes
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Here's the list of books (part 1). Also emailed you via the Magic website with the full list including links, since I can't post links here. Next Level Magic by Patrick "The Innovator" Chapin; Deckade by Michael Flores; My Files Part One by Zvi Moshowitz; Understanding Gush by Stephen Menendian; Johnny Magic and the Card Shark Kids: How a Gang of Geeks Beat the Odds and Stormed Las Vegas by David Kushner; The Quest for the Pro Tour by Jaime Wakefield; TBC

People who wanted to know Magic books, here you go.

Feb 29, 20129 notes
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I don't doubt that designing 4-colour cards is quite hard; I know it'd completely go over my head. Could you explain how each of the Nephilim embodies "not the fifth colour"?

The problem with the nephilim is that they don’t have much of any flavor. Their four colors feels very arbitrary.

Feb 29, 20122 notes
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Has the addition of the mythic rarity made designing rares easier or harder?

I feel it’s made it a little easier as there are less pressure on rares nowadays allowing us to experiment a little more.

Feb 29, 20121 note
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Do we have a chance to see a set with an 'alternate win condition' theme? Or would it break the core of the game (20 damage = death)?

We have found that alternative win cards are best in small doses. The closest we come are sets with themes like poison or milling (running people out of cards in their library).

Feb 29, 2012
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Is it possible for us to see more cards with the "Stars" Power/Toughness, like Nightmare or Broodstar ?

We call those creatures with variable stats. I love creatures with variable stats so I promise to keep designing them.

Feb 29, 20124 notes
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If I remember correctly, you said that Design adds vanilla creatures into sets. To what degree is Development involved with the end result of this?

Design will put in vanilla creatures. If the set needs more, Development will add some. Vanilla creatures are pretty easy for anyone to make.

Feb 29, 2012
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I know it's not your field of expertise but I don't think I could ask this in custome service, so I hope you can help me. How bad is it to play a DKA-DKA-DKA draft? I have a DKA booster box and I love to draft, but I don't have any ISD boosters. Thanks!

The fun of Magic is that you get to make it into whatever game you want, The only real problem with DKA/DKA/DKA is that R&D didn’t spend a lot of time giving the format any legs meaning that it will probably get boring faster than most draft environments.

Feb 29, 20122 notes
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When you're trying to make a theme important to a set, what kind of ratios do you usually use in your design skeleton? Something like two to three mechanics based around the theme, and then 15% of the cards have each mechanic? (Side note: just noticed that there are exactly 13 creatures in DKA with undying. Nice.)

It completely depends on the mechanics at hand. Some mechanics do a lot with just a little presence while others need more volume to have the impact you need. For example, Scars of Mirrodin didn’t need that many creatures with infect to get the Phyrexian feel across. Zendikar, on the other hand, needed a few more cards to play up the “lands matter” aspect of the set.

Feb 29, 20121 note
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How many of the GDS1 & 2 contestants are still working at Wizards?

Six.

From GDS1:

Alexis Janson (works in digital doing things like Magic Online)

Ken Nagle (works as a designer in R&D)

Graeme Hopkins (works in digital)

Mark Globus (works in R&D as R&D’s Producer)

From GDS2:

Ethan Fleischer (works as a designer in R&D)

Shawn Main (works as a designer in R&D)

All six still actively work on Magic designs. Alexis, Ken and Mark have all lead or are leading design teams.

Feb 29, 2012
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I'm guessing that there haven't been many days of Magic R&D productivity lost recently? :)

I’ve decided to give that subtheme a little rest in “Tales from the Pit”. It’ll be back when the time is right.

Feb 29, 2012
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