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January 2012

You've said more than once that you'd like instant/flash to be a supertype, but that it can't be changed. Why not?

While Magic design looks to the future, we always have to be mindful of the past. Certain choices have cemented themselves beyond our ability to change them.

Jan 31, 2012
#Magic The Gathering #MTG
If one of the justifications brought up for a lack of a legendary DFC werewolf is "you could have two of them in play" then isn't the most obvious solution simply to give both sides of the card the exact same name? It's not like a notorious werewolf's name is going to change just because he wolfs-out, and it's not like anyone's going to get the day and night sides confused.

The rules don’t allow for two different cards to have the exact same name even if they are on the opposite sides of the same card.

Jan 31, 20122 notes
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Going along with the Kamigawa question, will the Ninjitsu mechanic ever be revisited?

Possibly. The mechanic was well liked. It would probably change its name though if we brought it back.

Jan 31, 20124 notes
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Why not condense instants and sorceries in one card type, possibly condensing instants and flash into some kind of supertype?

One of the things we talk about is what would we do differently if we had to start the game over. One of the things I would have done is make instant a supertype that overlayed on cards. The game would have Sorceries and Instant Sorceries. Creatures with flash would be Instant Creatures. But we can’t so we have what we have.

Jan 31, 20123 notes
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Would you share with us your zombie deck's card list?

I haven’t updated it yet with Dark Ascension but I will once I do.

Jan 31, 20121 note
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Things that refer to instants and sorceries as, essentially, one object seem to be fairly common. Why not condense them into something like "nonpermanent spells"

Because the term “nonpermanent spell” is very confusing.

Jan 31, 20122 notes
#Magic The Gathering #MTG
ZOMBIES! You say you love them, but it seems that all the "good" ones suck in comparison with other creatures at the same cost slots. While they may be fun at a FNM or limited (and Big Grin is some fun EDH) I have a hard time seeing them as anything competitive. While I understand the design, the idea that zombies and skaabs litterally play AGAINST each other is annoying as well. So you claim to love zombies, but unless Restored has something awsome..I doubt you.

I understand that you are a competitive player and for a deck to be worthy for you it has to win consistently. That is not the case for many Magic players. For a lot of players, the deck has to be able to win but it has to be something they want to play and enjoy playing.

Yes, zombie decks aren’t the top tier decks but they are very fun to play and I’ve gotten tons of positive feedback from players who are having a blast with their zombie decks. If the zombie deck isn’t for you, don’t play it. But for me and others like me, I’m having fun playing my zombie deck, so please don’t tell me I’m failing because I haven’t made something the way you want it. That’s not how Magic works. There are many different ways to play Magic and we design for all of them.

Jan 31, 201233 notes
#Magic The Gathering #MTG
Do you have a favorite deck archetype? If so what is it? Like stompy, big red, sligh, tap out control, tribal synergy or horde, or whatever? Throw us kitchen table-rs a bone:)Thanks.

I’m a Johnny, so I love decks that allow me to have lots of options and do neat tricks. Probably my favorite kind of deck is what’s known a utility belt deck where the deck has access to one of lots of different cards to allow the deck to adapt to whatever fights it.

Jan 31, 20121 note
I know this isn't purely about design, but... How intentional was to have all these horror-themed sets so close to each other (ROE, NPH, ISD, DKA)? Didn't you worry about losing players that enjoy different themes?

We had a long talk about Phyrexia going next to Innistrad. In a perfect world they wouldn’t have followed one another but there were many other factors at play. Next year’s block is not going to have strong horror undercurrents.

Jan 31, 20122 notes
#Magic The Gathering #MTG
You often say that you'll bring something back one day because it was popular. Is there any part of the game that will always stay around despite being unpopular? (Mana screw comes to mind - anything else?)

Mana screw is a side effect of one of the most important parts of the game: the mana system. There is a difference between unpopular things that make players enjoy the game (even if they don’t understand that it does) and unpopular things that merely detract. The first will come back, the latter less likely so.

Jan 31, 20123 notes
#Magic The Gathering #MTG
It seems to me that Kamigawa is regarded badly because of the mechanics and general power-level of the set, and not the actual flavor. Any chance we'll see a revisit?

The mechanics and power level were problems but the flavor was a turn-off for a fair amount of players as having so many foreign concepts and names made it very hard to keep track of what the cards all did. 

Luckily we’ve used the lessons from Kamigawa block to get better at doing top down flavor in a way that is more approachable.

Jan 31, 20122 notes
#Magic The Gathering #MTG
Since red and black seem to be the best colors at creature removal, is there any chance that red will ever get a modern "destroy target creature" spell or something similar?

To separate black from red, black gets creature destruction (“destroy target creature”) while red gets direct damage (“CARDNAME deals 3 damage to target creature.”) So no, I don’t think you’re going to see a monored “destroy target creature card.

Jan 31, 20124 notes
#Magic The Gathering #MTG
Jan 31, 201224 notes
#Magic The Gathering #MTG #Tales from the Pit
Did I read right in you last article. Did you say there were no flashback cards in AVR? Wouldn't not having flashback in AVR be like no allies in ROE? The same with flip cards. They both seem to have large fan bases, just like allies did. Why not have them all the way through the block?

We do want continuity through the block and we are planning to have more crossover. Originally, we were going to have flashback in Avacyn Restored but then realized that flashback works best in a set that has enough focus on the graveyard that players remember to check it. Having just one thing in a set care tends to lead to unhappy gameplay.

Jan 30, 20121 note
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Dragons were left out of Lorwyn too. Did that get a too negative reaction?

It got a pretty negative reaction, yes.

Jan 30, 20122 notes
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If we are to never doubt your love of zombies, oozes, and infect, then why, I ask you, is there not a zombie ooze with infect?

I’d make it if they let me.

Jan 30, 201212 notes
#Magic The Gathering #MTG
Who actually physically names keywords?

The designers will give them design names and then the creative team will give them creative names. I’d say about 20% of keyword mechanics keep their design name.

Jan 30, 20121 note
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Can we please get a "Timmy, Johnny and Spike Revisited" Revisit? Neither of the previous two tests work on the website.

It’s something I’ll get back to. I just have to come up with something more to say on the topic before I revisit it. (I have some ideas.)

Jan 30, 20122 notes
#Magic The Gathering #MTG
Why does Wolfbitten Captive's down face have that restriction to activate his capacity only once ? As you state in your last column, werewolves are most likely to be feared for what they can become, and it look likes it makes more sens to let him grow stronger as possible.

The restriction is not based on flavor but on green’s part of the color pie. That ability is what we call the Rootwalla ability in R&D and it can always only be activated once per turn.

Jan 30, 20121 note
#Magic The Gathering #MTG
Jan 30, 20124 notes
#Magic The Gathering #MTG #Tales from the Pit
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