I never assume my wild ideas can’t get made. A lot of early brainstorming is about trying the crazy ideas because often they can be stepping stones to innovation.
July 2011
I am honored that so many people care so passionately about what I do. Having too many people asking questions because they are so excited is a pretty good problem to have.
As we get closer to Innistrad’s release I’ll be able to say more and more. I will say that I think the questions getting asked are good ones and while I can’t answer most of them yet I do believe that when I can you’re going to like the answers I’ll give.
I cannot give specifics yet but there are plenty of creepy things in Innistrad.
Innistrad is not a multicolor block. Yes, there will be a handful of multicolor cards like almost all blocks but this block is not about multicolored cards. When I say vampires are in black/red that means that they will appear as mono-black cards and mono-red cards.
The codenames of Magic expansions have no bearing on what the sets do mechanically. They are picked because they have a set of three in an order that everyone can easily remember. Don’t read anything into what a set might do based on its codename.
The way playtesting works is that you play and figure out what is working and what isn’t. Then you change what isn’t working and try again. Design and development are both very iterative processes. How do we keep track of what’s going on in an ever changing environment? It’s a skill you pick up.
I think it’s a misnomer that Spike’s fun is only dependent on power level. Spike, like the other psychographics,has certain aspects of the game that he or she likes. Designing for Spike is playing into those areas.
Here’s my article about designing for Spike:
http://www.wizards.com/magic/Magazine/Article.aspx?x=mtg/daily/mm/67
If I could snap my fingers and get Mood Swings made it would be in your hands right now. I’m still plugging away on it. I hope someday it sees the light of day. It’s a complex issue that I can’t talk about.
No such document exists. If you list your twenty favorite cards, odds are I’ve made a number of them. I don’t have a list obviously, but my designs are in the thousands. (Working here for 15 years helps.)
Ghosts are W/U. Well, they actually show up in all five colors but they’re concentrated in white and blue. What tribe is left for white and green? Talk amongst yourselves. I will say that it will make a lot of sense when you hear it.
White & Blue and White & Green get tribes. We just haven’t told you what they are yet. Hint: Look at the “Tales from the Pit” below for a hint of what one of them is. (Okay, it’s more than a hint but what color combination will it be in?)
Yes. In Innistrad, vampires are black and red and zombies are black and blue.
At the SDCC Magic Panel, I gave away a few hints of things you’ll see in non-black:
Blue - Zombies (Frankenstein-type; zombies made by science)
Red - Vampires & Werewolves
Green - Werewolves
There’s a lot more coming but that’s all that’s been revealed so far.
I think the country that I enjoyed most was Australia. I went to Sydney twice, once for a Magic Invitational (with my wife and six-month old daughter) and once for a World Championships.
Runners-up include Brazil, Japan, South Africa and Finland.
1. Maybe :)
2. In the San Diego Comic-Con Panel, I said the other planeswalker (Innistrad has two) is also a planeswalker you already know, aka has formerly been printed as a planeswalker.
Yes.
Not only is Innistrad playing up werewolves in a major way for the first time, it will also be introducing werewolf as a creature type.