I didn’t say we’d never do a cycle of legendary creatures. I just said it would be difficult. We do difficult things all the time.
I’ll get a jump of it. : )
I think you misunderstand who Magic is aimed at.
As they are “close to planeswalkers but not quite”, I think the chances are low but not impossible.
Wizards (and Hasbro) is big on supporting the local community.
Let’s call that a “big if”.
I think we’ll see djinns and efreets again but a return to Rabiah’s a 10 on the Storm Scale, mostly because nowadays we tend to do inspired worlds rather than straight up ports of real mythologies.
The only time we’ve set something up for submitting directly to us gas been the various versions of “You Make the Card” and the second Great Designer Search.
I would probably use Ooze. Just remember I’m a die-hard Johnny.
Both could work. I just personally felt frenzy would work with their play style better.
The designs were made to match the names so it was top-down in that regard.
Lots of people playing the cards is seldom a sign of failure.
I am coming to Amsterdam. That and San Diego Comic-con are my two Magic trips this year.
About the same as a card named “Joey” being in the set. : )
Nope, that was not known at the time. We were aware of “Path to Exile” though when we chose the word “exile”.
No, Richard Garfield PhD still works just fine.
Just because a card isn’t tournament caliber doesn’t mean lots of players don’t play it. Fog, as an example, is a very popular card in casual play.
Four-color cards, legendary or no, are problematic in that it’s hard to capture the flavor of four different colors. Nephilim, our one attempt to date, didn’t go over very well (the major reason they didn’t come back this block).
Dice are problematic in a skill-based game because they are icons of randomness. Their presence tends to frustrate many players. (I talk about this in my article on randomness.)
Magic messed around with six-sided dice in Unglued (with mixed success). I don’t know if dice will ever make it to black border.