anotak asked: I'd like to provide a voice of dissent on Unset 3: I don't want to see it personally, it isn't something I want to play with or against, and more importantly it would take resources away from other products I DO want to see.
A big reason that the quality of Magic is so high is because we have resources available to us that few other games do. We have those resources because of the size of our audience and we have the size because Magic is many different games for many different audiences.
Supporting different formats, including ones you might not play, is the one way to ensure that we continue to keep our large audience and thus the resources that provide the parts of the game you love at the quality level you’ve come to expect.
asw122 asked: I feel like in the last few years a lot of decisions have been made which kinda... I'm not sure how to phrase this... Underestimate players. Shroud becomes hexproof, evoke is less likely to return, all sphinx and dragons have to fly, and the logic is "players don't read the card". But surely that could also be said of running creatures and haste or big creatures and trample, yet it doesn't. Surely half the skill of magic is making mistakes and learning from them?
Magic is one of, if not the most, complicated games currently on sale. I don’t worry that there isn’t enough to think about when playing. : )
codist asked: When creating a block, do you guys consider the other block in standard while designing it? If yes, to what extent?
We are conscious of the themes but the other cards that will be with them in Standard aren’t yet printed when design begins.
demurescilis asked: MTG trivia answer: A lucha libre wrestler, a Chainsaw, and a rabbit.
daemonaeon asked: I feel like the magic community (at least blogatog if that has any meaningful representation of the rest of mtg players) have been very vocal and supportive of a 3rd unset. What more can we do to help initiate this process?
Just communicate to as many Wizards people as possible that you would like to see it. It helps support the argument when I say there’s demand.
kapper asked: How does a set like Unglued or Unhinged come into being? Do you collect all the cards you made out of boredom, or do you think "lets make something really weird"?
Un sets use some cards rejected along the way but most if the cards in it were designed specifically for the set.
jlintelman asked: The old Magic commercials were so cool! Why doesn't WOTC advertise on TV anymore?
It’s very expensive.
mcbiskit asked: Any idea what the most used number on Magic cards is? I would guess it's 2.
I would guess 1.
nobthehobbit asked: Regarding Deicide, apart from its being an amazing Vorthos card, some people have been speculating that it was made to deal with Gods in case they were oppressive in Standard--which they have not, by and large, been, and so the card is not, from a gameplay standpoint, necessary. But by the time the metagame shook out, it was too late to change the card. Do you think this is a weakness of working so far ahead? ...
Having safety valves built into the game is important. Not all of them will prove necessary.
wasteofzerosandones asked: "All creatures with wings in Magic fly because enough players assume they do." - Does this mean that I'll never be able to make my tribal chicken deck?
Check out Unglued to make a tribal chicken deck.
magic--the--memeing asked: While I figure you do not partake in celebrating Easter as a Holiday, do you or have you go(ne) on egg hunts on Easter?
I do participate in Easter because my wife is Christian and thus my family celebrates it.
m2cahueg asked: Happy Passover/Easter! Can we get some trivia on Magic's most notorious rabbit, Vizzerdrix?
How about a trivia question. In the famous Magic commercial, what three things do the scientists in Research & Development put into the machine to make a Vizzerdrix?
krevvy asked: What is the design idea behind making cards like Deicide? I feel like it making it only care about Gods seems like a poor idea compared to just making it legendary or something similar. Really dislike it :(
And there are many other players who have called it one if their favorite cards in the set. Different strokes for different folks.
destructible asked: It seems like we've been getting a lot of strictly-better-thans within the same limited environments lately, even at the same rarities. E.g. there are two Commons in Journey Into Nyx (Lagonna-Band Trailblazer and Fellhide Petrifier) that are strictly better than commons from Theros. This seems weird. Is it something R&D has consciously decided to allow more of?
The game has and will always have strictly better cards. They started in Alpha and have never gone away.
daemonaeon asked: RE: "I’m not sure the selling point of repeating a mechanic is “all you have to do us avoid anything that can be used to win with”. : )" Does that imply every mechanic must offer a potential win condition? Wouldn't a mechanic that simply -helps- you win be considered a successful mechanic?
My point was having a mechanic that can only do minor effects makes it hard to make splashy versions.